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Vaerah Vahrokha
Vahrokh Consulting
595
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Posted - 2012.04.17 21:11:00 -
[1] - Quote
- PvE is lackluster and below any AAA title (expecially since the subscription is AAA grade). Like it or not, the majority of players are PvE oriented, a portion of them can be "converted" to PvP but they are not as many.
- It's possible to succeed with one subscription but to do WELL and in reasonable time you want to have 2-3. Expecially for scouting / industry / research etc.
- PvP has its own flavour but it's not mainstream. There's very little in terms of "interactivity", many PvPers like twitch games. EvE does not even come with a proper collision system, it's still stuck at 1990s "spheres". No sensible line of sight games. No internally supported ranking nor ability to form rated competitive PvP teams. Of course having the above features in EvE could sound odd but it's what sells.
- Very little "personal" customization. Ships are all copy pasted, often times even going from T1 to T2 only changes some details into "golden" looks and little else. Most modern games give deep degrees of customization, in EvE you can't even set the color.
- EvE is much of a "clicker" game, even during combat. Clickers are sort of despised by classic PvP gamers. EvE is much more "macro tactics" oriented, making it for a more aged customer base than the numerous possible players.
- EvE PvP is slow paced enough that you can "solo" 4-5 box a ship, RR alts and Falcon alt. This kind of "soloing" is quite despised by players accustomed at true 1 v 1 or many vs many where each of the many is a separate player. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
597
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Posted - 2012.04.17 21:52:00 -
[2] - Quote
Shea Valerien wrote: 2) Extremely steep learning curve (I spent hours and hours digesting information on the web.. a lot of people don't have that type of patience.. or they just spam the general help channel with questions and get angry when people don't respond to them.)
And the fun part is that the ***** in charge decided that the BEST IDEA EVER to entice more new players was to change item names to weak sauce variations of "experimental / improved" etc.
This annoyed the older players while making all the WEB references immediately outdated, while still not doing an inch of help to the real new players.
I am sure a new player can understand that a meta 3 item (regardless of name) is better than a meta 1. A new player will not understand the dozens of asinine hidden rules, like the 101 hidden timers, aggression rules, POS glitches and so on. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
606
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Posted - 2012.04.18 06:50:00 -
[3] - Quote
Malcanis wrote: If you're not enjoying it, you don't have to do it.
Problem is, most perspective players in the beginning get so many of those "If you're not enjoying it, you don't have to do it." that they never make it to the paid sub. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
620
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Posted - 2012.04.19 06:58:00 -
[4] - Quote
Vetorept Fera wrote:I think it's also important to consider the definition of success. If success is defined as having millions thousands of active subs or the MOST active subs, well then, I would have to say no thanks.That game is a seething cesspool of the most rotten elements of humanity (and not in a sexy, nefarious, eve online way, but an annoying 4 channish way). The developers are constantly handcuffed by the constraints of catering to such broad masses, which in turn- dumbs down the content. A LOT.
You DO understand that you have just perfectly described EvE? Ther's no sexy, nefarious EvE way, d!cks are d!cks and that's it. The only difference is that in EvE the clueless noob kind of players are quickly kicked out and they are the millions. All of the rest including 4 chans are all here.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
621
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Posted - 2012.04.19 21:26:00 -
[5] - Quote
Welsige wrote: But dogfight while intruduce more action will dwarf more tatical aspects. Like, how will you me able to target and fire multiple targets while havign to pay attention to fast paced ship manouvering?
I see eve as a more tatical sim, where you issue orders and the crew execute it.
It's not really a factor. When you play group PvP games you can have 20+ people each tasked doing different stuff or focus on 1 target or whatever. Someone else higher in the command chain will give orders which you will follow while still doing your microing.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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